On your map, you have a few hundred quest markers and once you complete a mission a small green tick appears inside the icon however, when you only have a few left it makes it harder to find the ones you need to do. The only thing I didn’t like with free-roam was the way completed missions are treated. It feels quite surreal when you’re completing a mission in Medieval England then spot an NPC casually driving by in a flying car! Universes from the 1920’s sepia style Noir-Manhattan where everything is washed out and stylised, right up to the futuristic Xandar from the Guardians of the Galaxy movies. We have an open world which is comprised of 16 different universes, each with their own styles and characters. ![]() In terms of the level design, I really enjoyed it. This brings a greater variety to the level design than we have seen in previous Avenger based LEGO games. The missions all take place across various locations, so they are also fully stylised based on the area they are in. To put it into perspective, you unlock ~80 characters during the main story yet there are 236 to unlock, with a lot of them hidden behind free-roam missions. Upon completing the side missions, you will either receive a gold brick or a new character to add to your collection. This is great as you would usually expect some kind of loading due to the size of the map. As long as you have found the fast travel computer, if you choose to fast travel to any point in the open world you will be instantly transported there. The loading times within the open world are non-existent as well. You also have a host of other missions within the free-roam mode such as destroying giant silver top hats, tracking Black Panther’s cat and destroying Kang’s propaganda speakers. You can participate in races, stop a gang of criminals, follow a character as they find their friends, and take photos of various landmarks as Peter Parker. The side missions do get a little repetitive after a while though as there only seems to be a few different types. Once in free-roam, you can go anywhere you wish in the whole of Chronopolis, providing you have a selectable hero who can transport you there – or a flying car! The newly created mega-city is absolutely crammed with side missions and hidden items and it’s impossible to go more than about 10 seconds without seeing another quest – Imagine trying to find a Starbucks/McDonalds in London, it’s the same thing! If you complete the main story (which should take around 10-12 hours), or you decide you want to try something new, then you can jump into the free-roam mode at any time. I just felt like it was something different but a little ‘too different’ from the LEGO formula. Whilst I was live-streaming the game, the viewers actually preferred the health bar over the usual hearts style, so I imagine it is just down to personal preference. For example, one boss took me about 15-20 minutes to defeat as I was taking off about 1 mm of health with each hit. The enemies have health bars instead of hearts, yet your character never levels up or gets stronger, so defeating these enemies can drag on. Whereas in previous games, the bosses would have about 3-5 hearts of health and you would have to do something to entice them to drop their defences so you can hit them and remove a heart, this game makes that process more long-winded. ![]() LEGO Marvel Super Heroes 2 is more focused on its bosses and long drawn out battles. LEGO Ninjago focused on melee and martial arts. Lego Star Wars: The Force Awakens focused on gunfire and cover shooting. The biggest gameplay addition this time around is the gameplay style and health. You may notice that the Red Brick is missing – these have returned but they are pink bricks as our host this time is Gwen-Pool, and they’re not found in regular levels, they’re located within 10 bonus missions which you unlock whilst in free-roam mode. You will go through 20 levels trying to collect over a certain number of studs, save Stan Lee, Find 10 Minikits and one character card. The core gameplay follows the familiar style we have become accustomed to but the main story missions are presented a little different, as you receive a branched choice of what arc to play next. The team are on a mission to stop a supervillain call Kang the Conqueror, voiced by Peter Serafinowicz, who has taken portions of 16 different Marvel universes and melded them all together into one big mega-city, which he calls Chronopolis. I imagine this is either because we have already had two Avenger themed LEGO games (LEGO Marvel Super Heroes + LEGO Avengers) or because of the success of the Guardians franchise so far. The main story of LEGO Marvel Super Heroes 2 focuses on the Guardians of the Galaxy, rather than the Avengers from the previous games. The Guardians of the Galaxy are the main focus here
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